Ancient WARDOGS
Varyasyonlar
3
Ancient WARDOGS
Ancient WARDOGS
Ürün Özellikleri
Ancient WARDOGS
Aimbot
- Custom key
- Aim Key binds wherever you like and the aimbot only works while it is held. Hip fire and shooting at vehicles stay entirely yours.
- Bone selection
- Aim Bone holds head, neck or torso. Torso forgives mistakes at range, neck and head drop an armoured target in fewer hits.
- Prediction
- Prediction works out where the target will be by the time the bullet arrives. WARDOGS ballistics are real, and at two hundred metres against a runner you are otherwise shooting empty air behind them.
- Radius and range
- FOV sets the cone around your crosshair, Distance caps working range. A narrow cone with a short limit is the quietest way to run it.
- Smoothing
- Smooth spreads the tracking over time instead of snapping instantly. Keep adjusting the slider until the movement on your own recording stops looking different from manual aim.
Aim visuals
- Cone drawing
- Draw FOV puts the capture circle on screen, so you know where the aimbot will take a target and where you are on your own.
- Target point
- Draw Target Point shows exactly which point on the model the software is tracking, and Target Point Size scales the marker. Useful while picking a bone: you can see whether the aim goes to the helmet or the chest plate.
Weapon
- Recoil control
- No Recoil removes muzzle climb. Modular M4s and AK-74s with attachments hold the burst flat, and suppressive fire turns into hits.
- Infinity Focus
- Aiming never drifts from fatigue or breathing, so the reticle sits on target as long as you need. For scoped work on the long approaches to the zone that matters more than recoil.
Player ESP
- Enemies and teammates apart
- Rendering toggles separately for hostiles and for your own side. With three factions both are useful: enemies so you do not miss them, friendlies so you do not empty a magazine into your medic's back.
- Box and skeleton
- Draw Box frames the soldier, Draw Skeleton renders the bones. The pose tells you whether they are holding cover or sprinting into a roll.
- Name, weapon, health
- Player nickname, the gun in their hands and an HP bar. You finish a wounded runner and simply break distance from a shotgun in a factory corridor.
- Distance
- Range to every target in metres. On a map where the control zone stretches two kilometres, that is half of your decision making.
- Render limit
- Render Distance cuts distant markers so the screen does not turn into a wall of boxes during a brawl.
Vehicle ESP
- Vehicles on the map
- Transport is highlighted by its own module with a name on the marker. You know in advance that a tank is coming round the corner rather than a logistics pickup.
- Occupied seats
- Draw Seats shows the vehicle's seating and Draw Players Inside shows how many are already aboard. A full helicopter on approach means a squad insertion, an empty one means the pilot is collecting his own.
- Separate range
- Vehicles get their own Render Distance, independent of the infantry one. Machines stay visible far out while soldier markers keep the horizon clean.
Ürün Açıklaması
Ancient WARDOGS
WARDOGS tarafında Ancient WARDOGS: ESP odaklı özel yazılım. Aimbot: FOV, yumuşaklık ve hedef filtresi menüden; Loot ve sandık: isim, mesafe, nadirlik; boş olanlar gizlenir; Prediction. Windows 10: all builds; 11: all builds.. Spoofer yok.
Ancient WARDOGS — WARDOGS
WARDOGS tarafında Ancient WARDOGS: ESP odaklı özel yazılım. Aimbot: FOV, yumuşaklık ve hedef filtresi menüden; Loot ve sandık: isim, mesafe, nadirlik; boş olanlar gizlenir; Prediction. Windows 10: all builds; 11: all builds.. Spoofer yok.
Öne çıkanlar
- Aimbot: FOV, yumuşaklık ve hedef filtresi menüden
- Loot ve sandık: isim, mesafe, nadirlik; boş olanlar gizlenir
- Prediction
- Recoil control
- Kayıtlı rota ve otomasyon
Not
Hiçbir özel yazılım sıfır risk vaat etmez. Sayfadaki duruma bakın; şüphede destekle konuşun. Bot ve farm hesabını ana hesaptan ayırmak alışkanlık olmalıdır.