Lovec Radar for Arena Breakout Infinite
Variações
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Lovec Radar for Arena Breakout Infinite
Lovec Radar for Arena Breakout Infinite
Lovec Radar for Arena Breakout Infinite
Recursos do produto
Lovec Radar for Arena Breakout Infinite
Players
- PMC and scav markers
- Every player on the map with nickname, team, level and distance. You read at once who that is and whether it's worth pushing.
- Gear on the marker
- Weapon with ammo type, armor and helmet. You know what's coming your way before the first shot.
- HP silhouette
- A silhouette overlay shows how much health a target has left and where it already took hits.
- Facing arrow
- An arrow by the marker tells you where the enemy is looking. You see whether they clocked you or walked past.
- Your own aim line
- A separate line from your character so you can check on the map where you're pointing right now.
- Movement trail
- The trail behind a player: where they came from, where they're headed and whether cutting them off makes sense.
AI and bosses
- AI toggles
- Bots, actors, bosses with their entourage and elites switch on separately. Don't need the small fry, turn it off and watch the dangerous ones.
- Subtype badge
- Every AI carries a label of what it is, plus distance and a facing arrow.
- AI corpses
- Dead bots show up apart from players, so you don't mix them with the living.
- AI aim lines
- Where bosses look and where regular bots look, toggled independently.
- Subtype colors
- PMC, scav and bot each get their own color, you tell them apart with peripheral vision.
- Marker size
- Sliders for AI and corpse marker size so a crowded map doesn't turn into mush.
Squad
- Teammate highlight
- Your own are colored, so you don't shoot a teammate in a messy fight.
- Lines between allies
- Squad links are drawn as lines: you see who fell behind and who went around.
Loot
- Loot master toggle
- One switch kills all loot when you want a clean screen for a fight.
- Containers and defboxes
- Crates, ground loot and defboxes switch on one by one.
- Price filter
- A slider plus manual dollar input, 35,000 by default. Cheap junk simply never reaches the map.
- Loot labels
- Container names, item names and price, each label toggled on its own.
- Nearby loot HUD
- A panel with the closest haul: what's lying around and what it pays.
- Strict mode
- Keeps known loot only, without containers and floor junk.
- PMC corpse chests
- Player bodies with an estimate of what's inside. You decide on the spot whether to loot or move on.
Hazards
- Grenades on radar
- An incoming grenade is marked on the map, so you step away instead of guessing by sound.
- Mines and claymores
- Tripwires and mines are visible early, on the way to a point.
Maps
- Auto map detection
- The radar figures out where you dropped in, no picking the location by hand.
- All six locations
- Farm, Valley, Northridge, Armory, TV Station and Airport.
- TV Station floors
- The TV Station is laid out by floors, markers from different levels don't pile up together.
Look and feel
- Map brightness
- A slider for the underlay to match your lighting and monitor, no glare at night.
- Line tuning
- Aim line thickness, dash and gap length for the dotted style, and facing marker length.
- Marker colors
- Your own colors for players, bots, allies, corpse chests, grenades, loot, the movement trail and the price label.
- Aim line colors
- Four lines are colored separately: yours, PMC, AI and bosses.
Presets and settings
- Built-in presets
- Minimal, Medium and Full: from an almost empty map to the whole set of markers.
- Custom presets
- Save your own layout and swap between them in a couple of clicks.
- Settings export
- Export and Import carry the config between PC and phone, nothing to set up twice.
- Reset all
- Reset all puts everything back to default if you overdid the tuning.
Mobile and contact
- Portrait and landscape
- Two phone layouts, panels adapt to the screen width.
- Light on traffic
- Positions run in real time while the radar barely loads the channel, mobile data is enough.
- Feedback form
- A bug, an idea or a question goes to the developers straight from the interface: category, title, description.
Gear and thermal scopes
- Thermal scopes
- The marker shows who runs a thermal: a T7 on the head or a thermal scope on the gun. Don't bother hiding in a bush against that one.
- Player gear
- Hover the cursor over a marker and it unfolds everything the player wears and holds.
- Gear durability
- Green numbers like 45/45 show armor and helmet durability. Battered armor holds worse than its class promises.
- Gear value
- The value of what a player carries is now counted correctly, the old price errors are gone.
Safes
- Safes on the map
- Every safe on the location is marked apart from the rest of the loot.
- Safe status
- An orange marker means an open safe, green means closed. A closed one is waiting for you, an open one has already been cleaned out.
Descrição do produto
Lovec Radar for Arena Breakout Infinite
Lovec Radar for Arena Breakout Infinite é um radar para Arena Breakout Infinite. ESP de jogador: distância, cores, esconder grupo/guilda; Gear on the marker; HP silhouette. Steam. Sem spoofer no pacote. Estado: a funcionar.
Lovec Radar for Arena Breakout Infinite — Arena Breakout Infinite
Lovec Radar for Arena Breakout Infinite é um radar para Arena Breakout Infinite. ESP de jogador: distância, cores, esconder grupo/guilda; Gear on the marker; HP silhouette. Steam. Sem spoofer no pacote. Estado: a funcionar.
O que vem
- ESP de jogador: distância, cores, esconder grupo/guilda
- Gear on the marker
- HP silhouette
- Aimbot com FOV, suavidade e filtro de alvo
- Rotas gravadas e automação
- Subtype badge
Risco
Software privado não é risco zero. Vê o estado na ficha. Se o build andar sozinho, conta mule à parte da main.