SOFT HUB ESP

옵션

3
SOFT HUB ESP

SOFT HUB ESP

1-일
최신
자동
재고 있음
추천
6.393 ₩
SOFT HUB ESP

SOFT HUB ESP

7-일
최신
자동
재고 있음
추천
23.972 ₩
SOFT HUB ESP

SOFT HUB ESP

30-일
최신
자동
재고 있음
추천
47.957 ₩

제품 기능

SOFT HUB ESP

Visuals

2D Box
A rectangular box around an enemy through walls. Basic position marker: you see where a PMC or Scav is sitting before you turn the corner into them. No extra visual noise.
Box Customization
Adjust color, line thickness, and fill on the box. High-contrast orange for Reserve's and Labs' dark interiors, neutral tones for bright outdoor maps like Shoreline. Set it to match your monitor and playstyle.
Skeleton
Full body skeleton of the player model. Shows real pose: standing, crouching, prone, looting a body. Critical when shooting through doorframes - the box gives you a rectangle, the skeleton tells you the target is prone and the hitbox is shifted to the floor.
Skeleton Customization
Adjust skeleton line thickness and color. Thin lines for minimal visual clutter, thick for reading pose reliably in Shoreline's dense vegetation or Lighthouse's darkness.
Weapon
The weapon in the target's hands. See who's running an SR-25 with a thermal and who only has a Saiga, target priority is instant. Decide whether to push or stretch the engagement.
Name & Side
Player name and faction: PMC or Scav. In a Scav run you don't shoot your fellow Scavs; in a PMC raid you immediately see who is a real threat and who is a bot or a Scav player.
Distance
Distance to target in meters. Directly informs weapon choice and tactics: a pistol at 100m is useless, an SVD or Mosin at 100m is fine. Don't waste expensive AP rounds on a close-range target.
Line
A line from your position to the target. Helps you quickly orient in the dense interiors of Labs and Reserve's multi-story buildings where the geometry disorients.

Extracts

PMC Exits
Highlighted PMC exits with rotation markers and availability timers. On a new map you don't have to memorize every staircase and gate - you see which exit is yours and what sector it's in.
Scav Exits
Highlighted Scav exits. In Scav raids you don't mix up your exits with PMC exits - critical on Reserve, Lighthouse, and Labs where each side has its own extract grid.
Secret Exits
Separate highlight for secret exits via stash, key, or cooperative PMC+Scav extract. On maps with rotating exits you immediately see if today's run has the secret path available and where to go.

Containers and Corpses

Content List
List of what's inside a container or on a body, through the wall. See whether a locker has an M995 round and a key case or just empty mags. Don't waste time on empty boxes and Scav bodies with a crust of bread.
Per-item Price
Price of each item inside the container or on the body. Instantly know what to grab first when your backpack is limited and you have to choose.
Total Container Price
Total value of a box or body as a single number. Decision to approach takes a fraction of a second: 50,000 rubles - skip it, 800,000 rubles - go in even if it's risky.
Minimum Total Price
Filter by minimum total value. Containers below the threshold don't render - the map stays clean instead of turning into a Christmas tree, only meaningful loot points remain.
Render Distance
Render distance for containers and corpses. Tight radius for a loot run in a single building (only what's actually reachable), wide for route planning on an open map like Shoreline or Woods.
Color Customization
Container and corpse highlight color separate from player colors and category loot. Color-code instantly: red for a corpse, yellow for a container above your price threshold - keeps the info layers from blending together.

Loot Categories

Armor
Body armor, rigs, helmets, backpacks, tactical bags. At wipe start with no armor this is priority number one; late raid it's only tier 5-6 pieces for upgrades.
Magazines
Magazines for all calibers. Scarce at wipe start - an AP round is useless without a mag. The distance filter keeps you focused on combat instead of chasing consumables across the map.
Barter
Items for quest and trader exchanges: motor oil, nuts, wires, tools. On a targeted loot run for a specific quest, only turn on what you need - keeps the map from filling up with noise.
Meds
Medkits, painkillers, tourniquets, bandages, stims. Salewa, IFAK, Grizzly - high priority at every stage. Filter cheap bandages by price so the map doesn't light up with zero-value markers.
Weapon Parts
Barrels, receivers, handguards, grips. For gunsmith quests, collectors, and flea market sales. Toggle selectively - the category is large and clutters the HUD without filtering.
Optics
Scopes, red dots, EOTech, thermal sights. Thermals and REAP-IR are top priority; filter cheap red dots by price. See a thermal in a locker - you go in.
Provisions
Food, water, energy drinks, coffee. Critical on long raids and in hardcore mode. Turn it off on short runs to avoid distractions.
Ammo
All calibers. AP rounds are expensive, standard ammo is cheap - the price filter leaves only what's actually worth picking up on the map.
Ammo Boxes
Sealed boxes of ammo. High priority - it's a dense volume of expensive consumables in one small icon. Separate category means they don't get lost on the map.
Currency
Rubles, dollars, euros, bitcoins. Bitcoin is top priority; euros and dollars are second tier. Always enabled - best value-to-space ratio of any category.
Weapons
Firearms on the ground and in lockers. With a price filter you immediately see the top weapons (M4A1, kitted AKM, bolt-actions) while grey Saigas and starter PMs get cut.
Containers
Cases for ammo, weapons, meds, docs, keys. The most valuable category in late wipe - a top case can be worth more than everything else in the raid combined. Always enabled, no price filter needed.
Keys
Room and container keys across maps. A Marked Room key or Red Key is millions of rubles on the flea; cheap keys get filtered out. Separate category so they don't get lost among regular junk.
Suppressors
Suppressors for all calibers. A scarce category for stealth-oriented runs - keep it in its own toggle for PMC-hunting raids.
Cosmetics
Watches, headwear, face masks. Low ruble value but important for collectors and quests. Usually filtered by price, turned on only for specific quests.
Per-category Minimum Price
Minimum price per category, set independently. Set ammo at 200 rubles (AP only), armor at 30,000 (tier 5-6 only), weapons at 200,000 (M4s and bolt-actions only) - the map stays readable.
Per-category Render Distance
Render distance set per category. Cases and thermals visible across the whole map, cheap consumables only within 30 meters. No need to balance a single global setting.
Category Toggle
Choose which categories to show at all. "Shoreline loot run" profile: keys, currency, meds. "Wipe start" profile: ammo, mags, armor. "Late wipe" profile: cases, thermals, AP ammo only.

제품 설명

SOFT HUB ESP

Escape From Tarkov에서 SOFT HUB ESP은 ESP에 무게를 둔다. 플레이어 ESP: 거리, 색, 파티/길드 숨김; Box Customization; Skeleton Customization. Windows 10: 24h4, 23h2, 22h2; 11: 21h2, 22h2, 23h2, 24h2, 25h2, 21h2, 22h2, 23h2, 24h2, 25h2.. 스포퍼 없음.

SOFT HUB ESP — Escape From Tarkov

Escape From Tarkov에서 SOFT HUB ESP은 ESP에 무게를 둔다. 플레이어 ESP: 거리, 색, 파티/길드 숨김; Box Customization; Skeleton Customization. Windows 10: 24h4, 23h2, 22h2; 11: 21h2, 22h2, 23h2, 24h2, 25h2, 21h2, 22h2, 23h2, 24h2, 25h2.. 스포퍼 없음.

구성

  • 플레이어 ESP: 거리, 색, 파티/길드 숨김
  • Box Customization
  • Skeleton Customization
  • Weapon
  • Distance
  • Line
  • PMC Exits
  • Scav Exits
창 모드 또는 테두리 없음. 스포퍼 없음. Windows: 10: 24h4, 23h2, 22h2; 11: 21h2, 22h2, 23h2, 24h2, 25h2, 21h2, 22h2, 23h2, 24h2, 25h2. Steam, BSG Launcher. Russian, English, Spanish.

위험

프라이빗이라고 밴이 없는 건 아니다. 상품 상태를 보고, 자동 이동이 있으면 부캐와 본캐를 나눠라.

빠른 배송 24시간 즉시 배송
안전한 결제 3D Secure + SSL 보호
최적 가격 할인 및 가격 보장
만족 보장 안전하고 쉬운 쇼핑