Soft Hub WARDOGS
Variations
3
Soft Hub WARDOGS
Soft Hub WARDOGS
Product Features
Soft Hub WARDOGS
Players on screen
- Player box
- Box wraps an enemy in a rectangle. Prone and downed players are drawn as a flat box with no skeleton, and a downed one turns grey, so a body on the ground instantly tells you whether to finish it or move on.
- Skeleton
- Skeletons shows the pose: whether someone is crouched behind a berm, crawling, or already shouldering a rifle. It draws up to 150 metres; past that only the box stays, because the lines blur together anyway.
- Squad colours
- Squad colors hands every squad its own colour from a palette of eight. It kicks in when a squad has more than one member, while solo players keep their faction colour. Turn it off and the screen simply splits back into Valkyra, Lonestar and Manticore.
- Labels above a target
- Info is the master switch for the text block. Inside it you separately enable the health bar, the white armour bar next to it, the name (bots read as BOT), the weapon in hand and the distance in metres.
- Player inside a vehicle
- Name, distance and weapon are not repeated under the box: anyone who climbs into a truck or a helicopter moves into the crew column under the vehicle's own label.
Vehicles and stationaries
- Vehicle label
- Vehicles/Stationaries prints the name and the distance, then lists the crew by seat with the driver first. You can tell an empty hull from one carrying four men ready to dismount. Friendly and allied vehicles are not drawn at all, so the screen stays readable.
- Vehicle health
- Health puts the hull's condition next to the label. That is what decides whether you spend a second rocket on a smoking truck or leave it.
- Separate vehicle colour
- Vehicle labels get their own colour, apart from infantry, so armour in thick woodland never reads as a man on foot.
- True-size boxes
- Boxes outlines loot and vehicles at their real dimensions. The marker matches the object, and a crate behind a rock stops looking like a tank on the next hill.
Loot
- Dropped items
- Dropped items highlights whatever fell off players. After a point is cleared you can see from cover whether anything useful is still lying there.
- World loot
- World loot covers what the map spawns on its own. Its own colour separates it from player drops on the same patch of ground.
- Containers
- Containers shows crates along with a list of what is inside. No more walking over and opening one for a single bandage: the contents are visible beforehand.
- Supply crates
- Supply crates get a colour of their own. In a game where every respawn loadout is bought with cash, gear picked up off the ground is money kept for the next life.
- Loot distance
- Distance prints the range next to the marker, so you can judge whether you will reach a crate while the zone is still in your faction's hands.
Aimbot
- Enabling the aim
- Aimbot is flagged as a risky option in the menu, and that label is honest. Running it non-stop is a bad idea, and the whole settings block only opens once the module is on.
- Aim key
- Aimkey binds the correction to a held key. Release it and the software stops touching your crosshair, so the aim is simply idle during the quiet phase of a match.
- Aim point
- Aim bone picks the head or the chest. Chest is steadier at range and on full auto, head ends a close contact faster.
- Target highlight
- Highlight aiming target marks whoever the software is holding right now in a colour you choose. Without it you cannot tell if the aim is tracking the man in front of you or a silhouette behind him.
Aim settings
- Capture zone
- Fov value sets the radius around the crosshair where a target is picked up, and Fov circle draws that zone on screen. Tuning the radius blind is guesswork; with the circle you see the edge.
- Recoil control
- RCS pulls the crosshair down while the left mouse button is held. The compensation ceiling in pixels and the force per tick are set separately, so a long AK-74 burst stays in the chest instead of overshooting downwards.
- Prediction
- Prediction works out lead from bullet speed and bullet drop, and those numbers come from the game itself, including the sight's current zeroing. Target speed is read from how the target moves, and for someone riding in a vehicle it is read from the vehicle.
- Smoothness
- Smoothness stretches the correction over time. The higher the value, the slower the barrel travels to the target and the less the snap stands out on someone else's clip.
- Target priority
- Priority By switches the logic between closest to the crosshair and closest by distance. The first suits a scrap on the objective, the second when the man twenty metres away matters more.
General settings
- Render pacing
- Four modes: Eco spares the processor, Balanced sits in the middle, Performance redraws more often, Unrestricted gives the smoothest picture while loading the CPU noticeably harder.
- Player range
- Enemy distance cuts infantry drawing off between 1 and 500 metres. In a two-by-two-kilometre zone the far edge is not your problem anyway.
- Vehicle range
- Vehicles distance runs from 1 to 150 metres and leaves only the armour that can actually reach you within the next minute.
- Loot range
- Items distance is also 1 to 150 metres. Without it, a long fight over a point buries the screen in drop markers from all around.
Product Description
Soft Hub WARDOGS
Built for WARDOGS: Soft Hub WARDOGS leans on aimbot. Player ESP with range, colours and party or guild hide; Skeleton; Recorded routes and automation. Windows 10: all builds; 11: all builds.. No HWID spoof in the box.
Soft Hub WARDOGS — WARDOGS
Built for WARDOGS: Soft Hub WARDOGS leans on aimbot. Player ESP with range, colours and party or guild hide; Skeleton; Recorded routes and automation. Windows 10: all builds; 11: all builds.. No HWID spoof in the box.
What you actually get
- Player ESP with range, colours and party or guild hide
- Skeleton
- Recorded routes and automation
- Vehicle label
- Vehicle health
- Separate vehicle colour
- Chests and ground loot: name, range, rarity; empties stay hidden
Risk, plainly
Private software still carries a ban risk. Read the live status on the listing. Keep farm accounts off the main if the build automates movement.